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#98872 - 07/08/08 02:27 PM MMF2 Build #248
Yves


Registered: 06/29/06
Posts: 3670
Hi everyone,

The build #248 is available :

MMF2 Standard
MMF2 Developer

(ps: this is the normal version of MMF2, not the HWA version, the HWA version will be updated asap)

This build contains a beta version of the Java runtime.

Yves.



Fixes and new features in the build 248


- Event editor : crash when you create an object in the event editor, delete the action, save the application, reload it and recreate the Create Object action.

- Player control setup : help button not working in player control keyboard setup dialog box.




Fixes and new features in beta 7

- Animation editor : hot spot position not saved after you move the hot spot with the mouse (appeared in beta 6).

- Transition setup dialog : transition not selected in the list when you edit an application created with MMF 1.5.

- Java runtime : new Active Picture object.

- Java runtime : cannot build Java applications with extensions on Windows Vista.

- Java runtime : movement extensions not working in beta 6.

- Java runtime : transitions not working in some applications created with MMF 1.5, or with some versions of MMF2.




Fixes and new features in beta 6

- Edit box : scroll to end action may generate odd issues

- Any extension object with images : (dialog box object, button object, etc) images may disappear if you edit the object from the workspace window or property bar when the frame editor is not opened.

- Java runtime : frame and object transitions are now supported.




Fixes and new features in beta 5

- Animation editor : screen flickers while dragging the hot spot/action point around.

- Animation editor : selected animation not displayed as selected the first time you click it.

- Event editor : the comment editor is now resizable.

- Menu editor : new "Permanent shortcut" option in the properties of a menu entry. If this option is selected, the shortcut triggers the command even if the menu is hidden.

- Runtime : the End of music condition was not triggered at the end of the music after a Pause / Resume action.

- Layer object : object z-order messed up after a Sort action and a scrolling.

- BMP filter : problem with BMP files exported by some graphic tools.

- Java : new Array object




Fixes and new features in beta 4

- Runtime : objects with the "Visible at start" option not checked are no longer shown when they are created with a Create Object action.

- Runtime : when an active object having a fade out transition and being scaled is destroyed, the object fades out at its original unscaled size.

- Runtime : bug in new expressions that return alterable values and strings by index.

- General : crash when loading some applications with the build 248.

- Properties : Global Values are 1-based but in the Properties box of the application the first Global Value is displayed as "0 (Global Value A)".

- Expression editor : the animation number is displayed as 1-based in the expression editor although it's 0-based.

- Expression editor : the variable number in Set Alterable Value is displayed as 1-based althought it's 0-based.

- Event editor : Run Frame button disabled in behavior editor.

- Draw object : doesn't release mouse events if you quit the frame when the user clicks inside the object.

- Timer-based movements : new property in the Frame properties. When this option is selected, the movement and animation speed of the objects in this frame is based on the exact time difference, making it independent from the machine speed. Note: for compatibility reasons, this option is not selected by default in frames of old applications. If this option is not selected, the speed is based on a frame count, less precise. A second property, Movement Timer Base, allows you to specify the value (frames per second) of the timer on which movements are based when the Timer-based Movements option is selected. It allows you to define the frame rate of the movements and animations independently from the frame rate of the application. Note: these options have no effect on the Invaders movements.

- Movement speed : the maximum value of the speed of movements is now 250 instead of 100 (except for the Invaders movement).

- Java : known issue, the Windows controls don't work in Java applets. This issue won't be fixed in this build. They work fine in Java stand-alone mode (MMF2 Developer).

- Java : new AVI object. Note: this object requires Java Media Framework to be installed.

- Java : Layer object IsVisible condition reported always false

- Java : the object collision mask was not created from the alpha channel, resulting in a boxed collision detection.

- Java : String object, Set Text action was based on 0 instead of 1.




Fixes and new features in beta 3

- Application corruption : sometimes MFA files could become corrupted. We have fixed a possible reason for this issue (hopefully the unique reason) and have also fixed a bug in the routine that was saving applications to a temporary file before overwriting the MFA file (on some machines it was directly overwriting the MFA file without using a temporary file). Additionnally if the autobackup feature is not enabled, MMF2 now proposes you to activate it. So theoretically nobody should get corrupted applications anymore.

Note: for applications that are already corrupted, you might get a new error message that asks you to contact us. Please do it, thanks.

- Random images : also we might have fixed the problem of images randomly switched in some applications. Hopefully the 2 or 3 users who have reported this issue can test this build and confirm if it's fixed or not. This problem was happening after you change the colors or frames of an active object and at least 2 instances of this object are present in the next frame.

- General : the application is no longer marked as modified when you open the global event editor, a behavior editor or some tabs of the Data Element editor.

- Navigate toolbar : the frame index is now displayed in the frame list

- Property window : properties being edited not validated before Run Application command. This was also causing issues with image and animation properties.

- Library window : on Windows Vista, crash when trying to view 2 objects without closing the preview window (the preview window was not closed automatically).

- Frame editor : the number of selected objects is now displayed in the status bar on the right of the mouse coordinates.

- Frame editor : objects created at an incorrect position when you drop files to the frame.

- Frame editor : objects created in the event editor and then removed from the event editor were not always removed from the frame and couldn't be deleted. They are now automatically removed from the frame when you reload the application.

- Properties / Alterable values : fix in routine that checks if a name is allowed or reserved.

- Event editor : the Select Group dialog box is now resizable.

- Event editor : cannot enter more than 4 digits in the edit boxes in the Pick object from zone dialog box.

- Event editor : top condition incorrectly selected in some cases.

- Picture editor : problem when importing some animated GIF files.

- Picture editor : sometimes in zoom mode you have to enlarge the window to edit the bottom row and the right column.

- Animation editor : "non empty" mark of animations not always updated.

- Animation editor : new shortcut keys to crop images : SHIFT + CONTROL crops all the directions of the current animation, SHIFT + CONTROL + ALT crops all the animations of the current object.

- Stand-alone applications : sound filters are now automatically added if you use only Play Sound File actions (and no Play Sound action).

- Stand-alone applications : graphic filters are now automatically added if you use the Load Frame action of the active object.

- Installer : internal error after adding an external file and building the installer.

- Runtime : new Get Alterable Value & String By Index functions.

- Runtime : possible random crashes in Save/Load Frame Position.

- Runtime : memory leak for objects that contain alterable strings after Save/Load Frame Position.

- Runtime : sounds sometimes swapped when you load a position from a different frame.

- Runtime : data of movement extensions not saved after Save Frame Position.

- Runtime : crash when using SET DIRECTION action in some cases with the platform movement

- Runtime : speed increase in some cases when colliding with a platform and tweaking the X and Y coordinates of the object.

- Runtime : crash when you close an application and the same sample is being played on several channels at the same time.

- Runtime : Set Layer action not working correctly for hidden objects.

- Runtime : frame collision mask not resized after Set Frame Width / Height.

- Runtime : layers without "visible at start" option not hidden after a frame restart.

- Runtime : crash when the maximum number of objects is reached and collisions between lots of objects occur at the same time.

- Runtime : "Include external files" option not compatible with embedded binary files.

- Runtime : backdrop objects are hidden one frame too late when you hide a layer.

- Button object : when you use the TAB key to give the focus to a button with a text and a picture, the picture disappears.

- Counter object : bar / set color action not working in solid color mode.

- Counter object : when a counter is set to Numbers mode the font listed under Text Options is garbled.

- Dialog Box object : Set Control Position action also resizes the controls when it's used when the dialog box is closed.

- Explorer object : tree control not correctly resized if you resize the object and the tree has a vertical scrollbar.

- List and Combo Box objects : new "Change line" action to modify the text of a line.

- Quiz Object : fix in wrong answer dialog.

- Special object : new "Arc tangente of y/x" expression.

- Storyboard object : new "Frame position has just been saved" condition. This condition is true the next frame after the frame position has been saved (as a frame position is always saved at the end of frame).

- Storyboard object : conflict between the Save Frame Position and the Previous Frame / Next Frame / Jump to Frame actions.

- Sub-application object : sub-application objects created by a Create Object action or restarted by a Restart action are now immediately initialized (one frame loop is executed just after the object is created) so that you can immediately modify their global values and strings.

- SDK : cSurface::GetPixelFast was bugged in 32000/65000 color mode.

- GIF filter : fixed a transparency bug in animated GIFs.

- Java runtime : new objects have been converted - button, edit box, file, ini, rich edit, active system box, background system box

- Java runtime : Frame background color Red and Blue value were inverted

- Java runtime : Layer is visible returned FALSE even if the layer was visible



Fixes and new features in beta 2

- Event editor : insertion of spaces in object folder messed up the display. It is no longer possible to insert space just after a folder open and before a folder close icon.

- Event editor : deletion of imbricated event groups only deleted the top most group, leaving "New condition" all over the place.

- Event Editor : floating point values less than 1.0 always displayed in exponential format.

- Picture Editor : some keys were disabled in the file selectors.

- Global and Alterable values : incorrect error message when you edit the name of a value and don't change it. You can also now change the case of the name.

- Animation object : pastes itself to background in scrolling applications.

- Animation object : the animation now automatically starts when you load a new file in an empty animation object.

- Counter object : floating point values less than 1.0 incorrectly displayed if a fixed number of digits was selected.

- Dialog Box object : Spin control position not updated when you manually change the content of the attached edit box and close the dialog box.

- Runtime : better bouncing in Ball movement.

- Runtime : potential crash or malfunction if a Stop action was on a line begining by a "Is group activated" condition.



Fixes and new features in beta 1

- Event list editor : Delete key did not always delete the line under the cursor

- Event list editor : Return now opens the popup menu relative to the element under the cursor

- Event list editor : SPACE+LEFT MOUSE KEY scrolls the display around

- Event list editor : Space selects or deselects the element under the cursor

- Event list editor : hilighted elements are now cancelled when moving the cursor (preventing mistakes when they went out of sight)

- Event list editor : Left and Right keys now select in order the event, the conditions, and the actions

- Event list editor : Cursor stays on the complete event when going over remarks and groups

- Event list editor and event editor : a first click on a line with shift pressed selected all the lines from first line

- Event editor : when pressing Return, popup menus appear now on the left of the element under the cursor

- Question & Answer object : correct answers not copied when you clone an object or a frame

- Java runtime : ability to save Java Applets and Web start apps (MMF2), as well as Java Stand-alone apps (MMF2 Developer only).

Link to build #247


Edited by Jeff (01/14/09 03:16 PM)

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#98879 - 07/08/08 03:21 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Bruto_Memo


Registered: 06/30/06
Posts: 684
excellent! I'm was going to re-install the beta 7 in a few minutes now I'll install this one.. thanks Yves!

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#98880 - 07/08/08 03:25 PM Re: MMF2 Build #248 (BETA 8) [Re: Bruto_Memo]
dragonguy


Registered: 04/03/08
Posts: 1825
Loc: england
Good- more Great work, I'm getting a little impatiant though, how many more beta releases before the final is released?
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I'm the Orignal Dragonguy!
Maltar Draco

I like Games!

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#98882 - 07/08/08 03:26 PM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
Cooo It's getting close to release time More and more updates.
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Regards

Ross

RAMRAIDERSOFTWARE

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#98888 - 07/08/08 04:14 PM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Yves


Registered: 06/29/06
Posts: 3670
 Quote:
how many more beta releases before the final is released?
Hopefully 0...

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#98890 - 07/08/08 04:19 PM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
dingdong


Registered: 07/01/06
Posts: 534
Loc: www.dingdongstudios.co.nr
Awesome job Yves

 Originally Posted By: dragonguy
I'm getting a little impatiant though
Be a bit more appreciative! Its a FREE update!? Stop being a **** around the forums please.
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#98891 - 07/08/08 04:35 PM Re: MMF2 Build #248 (BETA 8) [Re: dingdong]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
Ummm might need to check the background image object.
I've pasted a large image into the editor and Okayed it.
But the image is still cropped 32X32 in the frame editor.
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Regards

Ross

RAMRAIDERSOFTWARE

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#98939 - 07/08/08 06:55 PM Re: MMF2 Build #248 (BETA 8) [Re: dingdong]
Jarzka


Registered: 06/30/06
Posts: 221
 Quote:
Its a FREE update!? Stop being a **** around the forums please.


Updates like bug fixes etc. should always be free.

Good work anyway with new features

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#99124 - 07/09/08 07:11 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
KingToast


Registered: 08/03/06
Posts: 99
Loc: Oklahoma
Can we request simple features? Something like being able to use the number pad to auto place the Hot Spot or Action Point? I am tearing my hair out over not being able to do that in MMF 2.
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Activating the Hilbert Effect!

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#99154 - 07/09/08 11:37 PM Re: MMF2 Build #248 (BETA 8) [Re: KingToast]
00J


Registered: 06/30/06
Posts: 967
Loc: Virginia, USA
That got replaced with Buttons that do the exact same thing.
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Ragland-Games!

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#99163 - 07/10/08 01:17 AM Re: MMF2 Build #248 (BETA 8) [Re: 00J]
LazyCoder


Registered: 07/01/06
Posts: 1200
Loc: Texas
I think he means that it would be easier if we were having to do a whole bunch of images (and for some reason or another cannot use the alt+click method).
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Politically Correctness offends me.

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#99184 - 07/10/08 04:50 AM Re: MMF2 Build #248 (BETA 8) [Re: LazyCoder]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
Yves

As usual you guys are doing great. I came by yesterday to post what I thought was a bug I found in 7 but found 8. Just installed 8 and I am still seeing the same thing. I hope it me and not another update for you.

In application porperties for some reason when I go to preview the install of an application from the applicaiton settings window nothing happens. It happen in 7 and might have even been an issue in 6 but I am not sure. Anyway I wanted to bring it to your attention though I am still not sure if it's something I am doing wrong or a setting I don't have right.

Dragonguy, keep this in mind. The OS your using, if your on a windows box, was sold to you and they knew of over 500 bugs in the OS when they sold it to you with the intention of updating it for free when they get the chance. MMF is cheap to begin with, all the patches for the version you got ON CD were free, I don't even think there were any patches to the CD Release but I could be wrong.

Any updates you get from the CD version up that you don't have to pay for is a bonus. These guys work around the clock to make sure their customers are happy. Look at it from this perspective. If your frustrated about the new update think how Yves and the team feels when they put out a version they think is solid and in less than 24 hrs people are pointing out what is not working. While thats good, and the point of the Beta, they still have to deal with going back in to the code and finding the issue then fixing it. Nobody pays them for that time and if they work anything like I do they most likely put more time in to getting this software working for free than the average person does at a job they get paid for.

Your frustration is understandable but you always have the choice to not use the beta, be happy with the version you currently use and wait until the current beta of any upgrade is ready for public release. With beta you don't get the option to complaine about anyting, only point out what you see. If you don't like that then don't use beta's. This is not a digg but just a reality. Hopy you understand what I mean by that, I do understand your frustration and dont mean for this to be a flame but rather a perspective from someone who spends about 18-20 hrs a day in front of a computer programming. Why do I do this to myself?
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99189 - 07/10/08 05:38 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
 Quote:
In application porperties for some reason when I go to preview the install of an application from the applicaiton settings window nothing happens.

Ah, Vista issue, I forgot to report this fix from Install Creator, it doesn't preview the installer because it has admin privileges. I'll fix it (maybe only in the next build though). To make the preview work in the meantime you can execute MMF2 in administrator mode.

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#99194 - 07/10/08 06:45 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
See, I knew it was my fault.

Thanks,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99201 - 07/10/08 08:22 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
Err... no it's not your fault LOL

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#99216 - 07/10/08 11:36 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
Yea it is. It's my fault I purchased Vista! LO... :|

Did I say that out loud?
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99217 - 07/10/08 11:36 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
Haha

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#99236 - 07/10/08 12:30 PM Re: MMF2 Build #248 (BETA 8) [Re: 00J]
KingToast


Registered: 08/03/06
Posts: 99
Loc: Oklahoma
 Originally Posted By: 00J
That got replaced with Buttons that do the exact same thing.

Well, I say not good enough. It isn't quick and time effective to have to click 'next frame,' move mouse, click move hotspot button, repeat for so many frames. And I am not saying that I can't use alt click, it is just that not ALL frames are the same size. Doesn't the hot spot just choose the X position of the open frame to match all frames selected? Sometimes it just doesn't work out the way I want.
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Activating the Hilbert Effect!

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#99244 - 07/10/08 01:14 PM Re: MMF2 Build #248 (BETA 8) [Re: KingToast]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
 Originally Posted By: KingToast
Well, I say not good enough.


Thats kinda harsh! I do think you have an option here your overlooking. I think, though I might be mistaken, you could take the time to learn C programming (if you don't already know it), study the MMF SDK (if you have not already), and write an object that does this for you.

I am a developer who writes in many languages, just not C, and it's the same option I have whenever I don't have something I need. You might even be able to use the .net object if you know VB but that extention is one I have not explored yet. So the question now becomes are you willing to do what it takes to create a solution yourself until, if ever, Clickteam is able to produce a product you are 100% happy with? If so I bet the wonderful people in this forum would be more than happy to direct you in the right direction for the resources you need.

Just a thought.
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99253 - 07/10/08 01:37 PM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
You can't do that with the SDK.

The problem with the shortcuts in the picture editor is that there are conflicts with the controls that take the focus and I haven't taken enough time to find a solution for that. It's in the todo list, but I don't know when I'll time to look at this issue.

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#99256 - 07/10/08 01:53 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
You cant control the postion of the hot spot within an object?
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99288 - 07/10/08 05:52 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
KingToast


Registered: 08/03/06
Posts: 99
Loc: Oklahoma
Sorry for coming across as harsh. I was (and still am) really frustrated with these animations my friend sent me (He is UBER new to MMF 1 and set had the hot spot in a rather bizarre location because he would resize and change frame size and stuff.)
_________________________
Activating the Hilbert Effect!

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#99311 - 07/10/08 10:03 PM Re: MMF2 Build #248 (BETA 8) [Re: KingToast]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
I understand KingToast. There are times when I want to pull my hair out while working on a project. Your frustration is something all developers feel at some point in any project. Try to keep in mind that these guys are here to help and I can tell you that you will get more support from the people here than you will get from any other company with a product that is half as good and the last thing, I would think, you want to do is piss off people that have the answer you may never know they just are not giving it to you since you were harsh with them in another post. I know it shows I have registred with the forum in 07 but I have been around since the first version and your dealing with one of the best products on the market for it's intended purpose and you pay nothing to get the support you get.

Just a thought,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99491 - 07/12/08 05:10 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
When you have a sub-app from the same application but of a different frame, and you run the frame (not application), the sub-app is not run. R247
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Dwidge

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#99496 - 07/12/08 05:41 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
Yves


Registered: 06/29/06
Posts: 3670
Yes, this is normal. When you run a frame, only that frame is built. In a future version will probably add a new "Run frame as application" command.

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#99499 - 07/12/08 06:04 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
Oh.

Also, in R247, sorting objects in the workspace toolbar does not work well:

1. Place 3+ objects on the frame. Now move the first object you created (the first on the list of the workspace toolbar) down by one. Instead of moving between the 2nd & 3rd objects, it goes to the bottom of the list.

2. Make a folder, and drag at least 3 objects into it. Move the first object in the folder down by one, to put it between the 2nd & 3rd objects. It will move out of the folder to the bottom of the list.
_________________________
Dwidge

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#99533 - 07/12/08 10:35 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
The Alpha Channel Object does not work with ink effects set at runtime. R247
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Dwidge

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#99534 - 07/12/08 10:48 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
dragonguy


Registered: 04/03/08
Posts: 1825
Loc: england
You can't have semi-transparency and ink efffects, I just don't see how that's possible.
_________________________
I'm the Orignal Dragonguy!
Maltar Draco

I like Games!

Liji isn't good with pets

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#99538 - 07/12/08 11:07 AM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
Well, obviously. Semi-transparency is also an ink-effect.
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//Jonas
www.phizix.tk

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#99541 - 07/12/08 11:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Werbad]
dragonguy


Registered: 04/03/08
Posts: 1825
Loc: england
And you can't have more than one ink effect at a time, which is why alpha channels don't work with ink effects.
_________________________
I'm the Orignal Dragonguy!
Maltar Draco

I like Games!

Liji isn't good with pets

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#99542 - 07/12/08 11:20 AM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
Benicle


Registered: 02/23/07
Posts: 278
Loc: Queensland, Australia
Pardon? Last I checked my objects could have alpha channels and ink effects...

EDIT: Oh right you're thinking semi-transparency and alpha channels are the same thing... Alpha Channels aren't really an ink effect, and since built in objects support them coupled with ink effects the Alpha Channel Object probably can (it might be hard though, I'm no expert).
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#99544 - 07/12/08 11:50 AM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
I just had something funny happen. MMF2 Dev build 248...

I have about 20 button objects in a frame. I made all the graphics (.png files) for the up, down, & disabled images then I took the up image and pasting it in to the icon of each button. When I got done, at some point shortly after, all the icons went back to the original. Now that sucked. You know what it's like to have to read the tag for every button to make an action. lol.

Anyway, could just be me but I thought I would bring it up.

Sorry Yves!

Take care,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99604 - 07/13/08 04:41 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
Kimera : the "Create automatic icons" option is probably selected in the preferences of the frame editor. In this mode, MMF automatically updates the icon of the object as soon as you modify it and probably the button object just sets the default icon given the button type. You have to unselect the Create automatic icons option if you want to keep your customized icons (note: I know this is quite limited, we'll add additional options in a future version).

@Dwidge: this thread is for bugs in the build 248, not for the build 247, nor for 3rd party extension objects. If I remember correctly the Ink Effect action menu is automatically displayed by MMF for some extensions even if the object doesn't support ink effect, and apparently the Alpha Channel object doesn't support ink effects as they are not available in his properties.

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#99657 - 07/13/08 12:38 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
No worries, thanks for the info. I new about the check box I just did not realize it worked in that manner.

Thanks again,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99907 - 07/15/08 01:48 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
bigredron


Registered: 03/26/07
Posts: 147
Loc: Sydney, Australia
im sorry if this has been mentioned already in previous threads, but what is the likelyhook of having the ability to rename flags for active objects etc??

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#99909 - 07/15/08 01:57 AM Re: MMF2 Build #248 (BETA 8) [Re: bigredron]
Yves


Registered: 06/29/06
Posts: 3670
It's in the wish list for MMF3 (we won't do that in MMF2).

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#99954 - 07/15/08 09:39 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
When I build I keep getting %appname%.000 files left as a result. Is this a backup file?
It appears to contain a backup MMF file.
Just want to confirm.
_________________________
Regards

Ross

RAMRAIDERSOFTWARE

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#99965 - 07/15/08 10:22 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Yves


Registered: 06/29/06
Posts: 3670
It's the auto-backup feature. When you save the application, MMF2 renames the existing MFA file to .001 before saning the new MFA file (and it renames the .001 file to .002 etc if you have selected more than 1 backup copy in the preferences).

You can turn this option off in the preferences.

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#99981 - 07/15/08 12:08 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Dines


Registered: 09/18/06
Posts: 686
Loc: Inglaterra
This would be useful:

The ability to edit the alpha channel at the same time as the RGB channels. Right now there seems not to be a facility to do this.

So for instance, I have one PNG file, and if I want to select and move a bit of it, I have to move the alpha channel and display channels separately.

While this can be useful, it would be nice to have an option to edit alpha at the same time as the inks.
_________________________
Fwerb.

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#100007 - 07/15/08 02:48 PM Re: MMF2 Build #248 (BETA 8) [Re: Dines]
Looki


Registered: 08/27/06
Posts: 970
Loc: Duisburg, Germany
Agreed, this already annoyed me a little, too. Would be a really cool way to speed up the progressing!

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#100955 - 07/21/08 08:09 PM Re: MMF2 Build #248 (BETA 8) [Re: Looki]
Mantoid


Registered: 06/30/06
Posts: 217
Indeed, that would be a most useful feature!

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#100978 - 07/22/08 03:44 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Bornemix


Registered: 08/06/06
Posts: 353
Loc: Stockholm, Sweden
Hi,

A thing that happened to me is that when I double-click an event (the "V" checked-icon) in the event editor, which is superb for reordering actions, I cannot use F8 to run my application nor can I click the "Run Application" button - it's greyed out.

I am running 247 :S
_________________________
Any ideas?

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#101001 - 07/22/08 06:55 AM Re: MMF2 Build #248 (BETA 8) [Re: Bornemix]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
I think you drilled down too far into the condition sequence, you need to close this window and you should be able to run or Stop an existing runtime session.
_________________________
Regards

Ross

RAMRAIDERSOFTWARE

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#101017 - 07/22/08 09:23 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Please implement the rotation function like in older versions. => you have an image and it is automatically rotated in all 32 directions for race car movements.

It takes time to manually rotate an image for all directions.
_________________________
http://games.llcp.at

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#101020 - 07/22/08 09:29 AM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Bornemix


Registered: 08/06/06
Posts: 353
Loc: Stockholm, Sweden
This is done by sliding the direction slider to the right (so all 32 are shown), and then right-clicking somewhere in the direction clock.

Choose something like "rotate sprite to make all directions"

(I was also looking for it, hehe)
_________________________
Any ideas?

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#101094 - 07/22/08 04:27 PM Re: MMF2 Build #248 (BETA 8) [Re: Bornemix]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Wow, thanks.
_________________________
http://games.llcp.at

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#101355 - 07/24/08 07:06 AM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Yves


Registered: 06/29/06
Posts: 3670
Update: as no specific bug has been reported for 10 days, the beta #8 of the build #248 is now the official update of MMF2.

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#101359 - 07/24/08 07:48 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Giovanni_Cardona


Registered: 06/09/07
Posts: 78
Loc: San Juan, Puerto Rico
Great! lets the competition begins!
_________________________
"When I was born I was so surprised I couldn't talk for a year and a half." -Gracie Allen

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#101361 - 07/24/08 08:10 AM Re: MMF2 Build #248 (BETA 8) [Re: Giovanni_Cardona]
Czentnar


Registered: 01/16/07
Posts: 380
Loc: Budapest, Hungary
 Quote:
the beta #8 of the build #248 is now the official update of MMF2

That's amazing! That means: MMF2 Java is official!

Giovanni, could you write a bit more information about the competition?
_________________________
Simon Czentnar - czentnar.try.hu

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#101362 - 07/24/08 08:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Czentnar]
Yves


Registered: 06/29/06
Posts: 3670
Just for info the Java runtime in this version is still a beta version as some extensions are still missing and the Java stand-alone applications created with this version don't run correctly on Mac.

But of course you can use it if you don't use the missing extensions or if you don't plan to use stand-alone Java applications on Mac.

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#101376 - 07/24/08 09:06 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Attus


Registered: 05/11/07
Posts: 92
Loc: Brasil
then the link to 247 must be replaced there ------>
_________________________
www.sqlcourse.com

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#101377 - 07/24/08 09:13 AM Re: MMF2 Build #248 (BETA 8) [Re: Attus]
Jeff


Registered: 06/28/06
Posts: 4569
Loc: Oregon
It will since it just became official
_________________________
Flyin V Interactive


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#101378 - 07/24/08 09:16 AM Re: MMF2 Build #248 (BETA 8) [Re: Attus]
Attus


Registered: 05/11/07
Posts: 92
Loc: Brasil
by the way look what happen when I put a draw object, select "border" and run my application



this was not happening in 247
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www.sqlcourse.com

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#101379 - 07/24/08 09:20 AM Re: MMF2 Build #248 (BETA 8) [Re: Attus]
Jeff


Registered: 06/28/06
Posts: 4569
Loc: Oregon
I can reproduce this
_________________________
Flyin V Interactive


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#101381 - 07/24/08 09:23 AM Re: MMF2 Build #248 (BETA 8) [Re: Attus]
Yves


Registered: 06/29/06
Posts: 3670
Hmm... it seems there were refresh problems in this case even with the build 247, but not like that. I'll add this to the todo list for the next build and we'll release a specific update for the Draw object if we have time later.

PS: it's only in the frame editor and happens even if you don't run the application (just close and reopen the frame editor).

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#101382 - 07/24/08 09:24 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Yves


Registered: 06/29/06
Posts: 3670
PS: I won't update the build 248 now (no time...), as it was in beta tests for months and nobody reported this issue.

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#101386 - 07/24/08 09:35 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Attus


Registered: 05/11/07
Posts: 92
Loc: Brasil
its only on frame editor, but its kinda ugly :p
_________________________
www.sqlcourse.com

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#101601 - 07/25/08 03:50 PM Re: MMF2 Build #248 (BETA 8) [Re: Attus]
Koji_Kabuto


Registered: 07/04/06
Posts: 96
Loc: Venezuela
Thanks Yves, always with the best product MMF2. I wish an port for Mac OSX and Iphone...
_________________________
Regards,
José Rafael Marcano
MediaTech
MMF2 Standard build 248 Windows Vista SP1

http://www.mediatech.com.ve

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#101697 - 07/26/08 12:31 PM Re: MMF2 Build #248 (BETA 8) [Re: Koji_Kabuto]
mobichan


Registered: 10/07/07
Posts: 375
Loc: Bay Area, CA
I just updated to 248 this morning and my game (which I am hours away from releasing after some bug fixes) is now not working correctly. The main player sprite and enemy sprites seem to now not display. They are there, since I can still shoot bullets and the enemies still shot bullets at me. Has anyone got a clue as to what is going on?

I am pretty freaked out, so any advice is appreciated. Also, is there a 247 build I can roll back to somewhere?
_________________________
www.pixellicker.com

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#101700 - 07/26/08 12:42 PM Re: MMF2 Build #248 (BETA 8) [Re: mobichan]
JasonDarby


Registered: 06/28/06
Posts: 3064
Loc: UK
Copy and paste the 248 link on the right ----> and then paste it into IE, and then change the 8 for a 7, hopefully that works.

Jason

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#101701 - 07/26/08 12:48 PM Re: MMF2 Build #248 (BETA 8) [Re: JasonDarby]
mobichan


Registered: 10/07/07
Posts: 375
Loc: Bay Area, CA
I think I figured it out. It seems up until now, I have unchecked "Visible at Start" for all the objects I create at runtime. Either, that feature wasn't working before the way I thought it was supposed to, or the feature is now busted. Checking the box fixes the problem.

I am just curious why it worked before. It was my assumption that "Visible at Start" meant start of app or frame, and that creating the object in code would automatically set it to visible.

Can anyone elaborate on what changed for 248?

JasonDarby: Thanks for the heads up. I will be downloading it just in case.
_________________________
www.pixellicker.com

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#101707 - 07/26/08 01:11 PM Re: MMF2 Build #248 (BETA 8) [Re: mobichan]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
If you don't want the object to exist on the start of frame, uncheck Create at Start in runtime options. Unchecking Visible at start will just make the object invisible.
_________________________
//Jonas
www.phizix.tk

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#101711 - 07/26/08 02:36 PM Re: MMF2 Build #248 (BETA 8) [Re: Werbad]
mobichan


Registered: 10/07/07
Posts: 375
Loc: Bay Area, CA
I was unchecking both of them. But it still doesn't explain why the behavior is different now. Unless it was a bug in build 247?
_________________________
www.pixellicker.com

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#101713 - 07/26/08 02:45 PM Re: MMF2 Build #248 (BETA 8) [Re: mobichan]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
It's a fix for build 248.
_________________________
//Jonas
www.phizix.tk

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#101758 - 07/27/08 12:08 AM Re: MMF2 Build #248 (BETA 8) [Re: mobichan]
00J


Registered: 06/30/06
Posts: 967
Loc: Virginia, USA

Auto backup not enabled at start up.

Finally people may have their applications saved...
_________________________
Ragland-Games!

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#101767 - 07/27/08 03:11 AM Re: MMF2 Build #248 (BETA 8) [Re: 00J]
Yves


Registered: 06/29/06
Posts: 3670
Yes, mobichan, it's a fix in the build 248, the Visible at Start option was ignored in previous builds for objects created in a Create Object action.

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#101772 - 07/27/08 03:55 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
teddyq


Registered: 07/30/07
Posts: 44
I noticed a crash with the speech bubble object in R248 that didn't exist in R247 but was also there in the HWA beta.

So, in R248, when I create a speech bubble object at runtime, the application crashes.

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#101852 - 07/28/08 12:31 AM Re: MMF2 Build #248 (BETA 8) [Re: teddyq]
Stereotype


Registered: 01/30/07
Posts: 54
Not sure if this was an issue in previous builds, but when I try to import images as backdrop objects (as in, create object->backdrop, in image editor, import a file), the application crashes after I select the file (as in, during when the window showing the image to be imported and associated options would normally display).

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#101862 - 07/28/08 03:33 AM Re: MMF2 Build #248 (BETA 8) [Re: Stereotype]
Olivier


Registered: 06/30/06
Posts: 666
Loc: Oliver Pearl Studio
I can't reproduce that crash. Did you try to import other image files?
_________________________
OliverPearl.com - Bonbon Quest - MinuteMatch

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#101893 - 07/28/08 09:21 AM Re: MMF2 Build #248 (BETA 8) [Re: Olivier]
Czentnar


Registered: 01/16/07
Posts: 380
Loc: Budapest, Hungary
Sorry, I'm reporting another bug (if you can reproduce it) I've just noticed:
The String object's "Wipe with color feature" doesn't work for me at all. I noticed this when I tried to convert my latest game "Blue Friends" to Java. This game was saved with build 247, so if we run from the editor, the string's background is visible (you can also try it: Here's the game's link ).
Is it a known thing? (Or this isn't possible with Java?

-

The Active Picture object doesn't work for me in the web applet. It works in the Java stand-alone application, but in the web applet not. I've tried to open it in Firefox, IE and Opera, too. I've also installed the latest Java.
_________________________
Simon Czentnar - czentnar.try.hu

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#101917 - 07/28/08 12:42 PM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
I hate to tell you this guys but I still have the same issue I reported about a random crash in loading a project with multiple applications. I cant find the post right now, I thought it was in here but I don't see it. I open a project and anywhere from 0 to 3 of the 4 apps load within the project. Then MMF locks up. I crash it and reopen and most of the time, not always, the project will open up like nothing is wrong the second time. There does not seem to be any pattern in the number of the apps that load b4 locking up and I have no idea why it's happening. Though I noticed it in Beta 7 it only started happening after an update of z33z bonus pack. Since then I updated to Beta 8 but have not updated since Beta 8 was made the official release. I don't know if there were any changes in Beta 8 and what is now the official but the issue still pops up.

On a Vista box (sorry)
MMF2 Dev
Beta 8 (official 248?)

Sorry I have not been more vocal about this issue but, as discussed in my original post (the one I can't find), I don't know that it's not on my end as I don't have MMF installed on any other system to test it.

Thanks,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#101995 - 07/29/08 02:03 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
I get a nasty crash error if I kill my app through the task manager. does anyone else get this? I've ticked on the Do not close tickbox in the runtime options.
_________________________
Regards

Ross

RAMRAIDERSOFTWARE

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#102001 - 07/29/08 02:51 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Yves


Registered: 06/29/06
Posts: 3670
Kimera, could you send me your application if it's not too big? Thanks!

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#102029 - 07/29/08 08:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
OK i got an interetins one.. when you drill down to an event view to re-order your events you can't create an activate or deactivate a group of events. If you goto the Shortcut Icon or the Menu View Event list editor that displays each event in list form not as a single event then you can create the group events.
_________________________
Regards

Ross

RAMRAIDERSOFTWARE

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#102045 - 07/29/08 10:11 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Czentnar


Registered: 01/16/07
Posts: 380
Loc: Budapest, Hungary
Another thing: if we set the String object's vertical align to middle, it seems a bit interesting in the converted Java game. Also, sometimes the text lines are too tight, so the lines overlap themselves (It might happen if we write a new line?).

By the way, thanks a lot for the new Java runtime, I've just tested my first Java game on a Mac. This is an amazing thing!
_________________________
Simon Czentnar - czentnar.try.hu

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#102320 - 07/31/08 09:12 AM Re: MMF2 Build #248 (BETA 8) [Re: Czentnar]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
DJFuego - Now that you mention it that issue has taken place since b4 the beta!

Yves - I need to strip some stuff out of it but I can, do you need all the app files and the prject file or just the project file?


Thanks,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#102428 - 08/01/08 08:53 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Yves


Registered: 06/29/06
Posts: 3670
I need the MFA files.

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#102501 - 08/01/08 03:44 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
Yves what I have found out is that the apps where stored in different places on my hard drive. In putting them all together for you and working with them I had to move the apps in to one folder thinking you would need it all. I have noticed that the issue is no longer an issue. I don't know if the different locations of the apps did it or what but I had not taken anything out of the apps yet and it's loading every time.

Sorry I have not been able to get it all together for you but it appears now I don't need to.

Thanks,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

Top
#102517 - 08/01/08 07:07 PM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
BrandonC


Registered: 06/30/06
Posts: 571
Loc: PA, USA
I don't know if this has been said yet, and if it has, I'm sorry. I just thought I'd report a glitch that I noticed.

When I turn on "No Thick frame", something I think is highly necessary for a professional feeling game, so the person cant stretch the game exposing black empty area. I notice that a good pixel is shaved off around my game around the rim.

So a game that's 640x400 will now be 638x398.

Can anyone confirm this? And if so, would it be possible to fix? Thanks.
_________________________
I am not Brandon, I am BrandonC. I had my account prior to his.

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#103102 - 08/05/08 04:49 PM Re: MMF2 Build #248 (BETA 8) [Re: BrandonC]
Bruto_Memo


Registered: 06/30/06
Posts: 684
I opened my MMF2 Dev and it says there is a new version available? As far as I can see, 248 is still beta and MMF2 should notify only for stable/final releases, right?

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#103103 - 08/05/08 04:53 PM Re: MMF2 Build #248 (BETA 8) [Re: Bruto_Memo]
Czentnar


Registered: 01/16/07
Posts: 380
Loc: Budapest, Hungary
Build 248 is official. You can update your MMF2!
_________________________
Simon Czentnar - czentnar.try.hu

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#103104 - 08/05/08 05:16 PM Re: MMF2 Build #248 (BETA 8) [Re: Bruto_Memo]
JasonDarby


Registered: 06/28/06
Posts: 3064
Loc: UK
248 is no longer in beta

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#103154 - 08/06/08 02:37 AM Re: MMF2 Build #248 (BETA 8) [Re: BrandonC]
Pablo


Registered: 09/22/06
Posts: 157
Loc: Spain
 Originally Posted By: BrandonC
I don't know if this has been said yet, and if it has, I'm sorry. I just thought I'd report a glitch that I noticed.

When I turn on "No Thick frame", something I think is highly necessary for a professional feeling game, so the person cant stretch the game exposing black empty area. I notice that a good pixel is shaved off around my game around the rim.

So a game that's 640x400 will now be 638x398.

Can anyone confirm this? And if so, would it be possible to fix? Thanks.


I confirm this.
_________________________
I think I speak for everyone when I say: Where is Saint George when you need him?

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#103537 - 08/09/08 10:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Pablo]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Is this a bug?

When I have two apps open and want to paste objects from app 2 to app 1 not all objects are copied.

App 1 = 248
App 2 = made with 247

I selected six objects, copied them and pasted them into app 1. Only four were successfully pasted. The two others still showed up in the object list but were not visible in the frame editor...I looked everywhere.
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http://games.llcp.at

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#103541 - 08/09/08 10:36 AM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
MechaBowser


Registered: 06/30/06
Posts: 1235
Loc: Denmark
Always use the latest build.
_________________________
I think this is cool

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#103548 - 08/09/08 11:15 AM Re: MMF2 Build #248 (BETA 8) [Re: MechaBowser]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Just an unimportant graphic glitch: in the event editor the image "set direction to down" does not show a straight line (arrow) but it slightly points to the left between 6 and 7 o' clock.
_________________________
http://games.llcp.at

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#103764 - 08/10/08 06:05 PM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Found another bug:

when you click the right mouse button, insert an active object, double-click the object, load an image...and select a png file MMF2 crashes..."abnormal termination, microsoft c++ error" or something like that.

The png I loaded was saved with Corel Photopaint, with white as the transparent color.
_________________________
http://games.llcp.at

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#103774 - 08/10/08 07:32 PM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
This is another bug. Sorry for all those posts but I found one again.

Object 1: animation editor -> select object with rectangle -> copy

Object 2: animation editor -> paste copied object -> this works but only if for the first image

If you want to paste the image in frame number 2 or 3 of an animation you cannot paste anything anymore.

Example: object 1 = image of monster
object 2 = animated ball

The ball should eat the monster and carry it within its stomach -> I want to paste the monster image into the animated ball (animation has e.g. 10 frames)...I can only paste the monster into the first frame but not the others.
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http://games.llcp.at

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#103811 - 08/11/08 03:57 AM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
Make sure that the frame has focus and not the animation. Have you tried clicking on the image before pasting?
_________________________
//Jonas
www.phizix.tk

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#103817 - 08/11/08 05:35 AM Re: MMF2 Build #248 (BETA 8) [Re: Werbad]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Of course. As soon as I click on the image #2, I cannot paste anymore...the small icon on the top-left disappears and and copy-icon appears.

I made two screenshots. You can only paste the image when you do not click on a frame at all. When you select a frame (even the first frame) the paste function disappears.



_________________________
http://games.llcp.at

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#103818 - 08/11/08 05:43 AM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
It's because the animation has focus. Clicking on the frame area will allow you to paste again. When the animation has focus the copy/paste functions works for entire frames, and since you doesn't have any frame copied you cannot paste it.
_________________________
//Jonas
www.phizix.tk

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#103821 - 08/11/08 06:02 AM Re: MMF2 Build #248 (BETA 8) [Re: Werbad]
Leander


Registered: 09/10/07
Posts: 194
Loc: Austria
Ah, I see. Thanks.
_________________________
http://games.llcp.at

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#104365 - 08/14/08 04:08 PM Re: MMF2 Build #248 (BETA 8) [Re: Leander]
Game_Master


Registered: 07/07/07
Posts: 750
Loc: http://mrxgames.weebly.com
Found a bug:
If you insert an edit object, check multiline, tab stop and password, it is NOT a password box but a normal edit box.
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#104382 - 08/14/08 06:19 PM Re: MMF2 Build #248 (BETA 8) [Re: Game_Master]
Joshtek


Registered: 06/30/06
Posts: 3120
Loc: England
 Originally Posted By: Game_Master
Found a bug:
If you insert an edit object, check multiline, tab stop and password, it is NOT a password box but a normal edit box.

I could be wrong, but I think that is a Windows thing.
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#104390 - 08/14/08 06:28 PM Re: MMF2 Build #248 (BETA 8) [Re: Joshtek]
Bornemix


Registered: 08/06/06
Posts: 353
Loc: Stockholm, Sweden
If so, it could be communicating that things don't work that way
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#104416 - 08/15/08 01:58 AM Re: MMF2 Build #248 (BETA 8) [Re: Bornemix]
Game_Master


Registered: 07/07/07
Posts: 750
Loc: http://mrxgames.weebly.com
Ok thanks!
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#104492 - 08/15/08 06:59 PM Re: MMF2 Build #248 (BETA 8) [Re: Game_Master]
Zeitgeist1989


Registered: 07/04/06
Posts: 53
While exporting frames from animations, the file save name box only allows you to start typing the name once, but if you make a mistake and have to delete and type more, you are not allowed. Eventually you are only allowed to type one character, and then none.

I am using Vista if that makes a difference. I would like to export animations for editing in a different program, but without the ability to name my sequences, it is no good to me.

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#104722 - 08/18/08 07:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Zeitgeist1989]
Tiny


Registered: 07/04/06
Posts: 369
Loc: Sweden
Just want to mention that when starting up MMF today (after 2 months vacation) I got the "new update available...". Klicking "ok" for download and install it looked as if it tried downloading but nothing happened for a few seconds and then it just closed without starting MMF.
I could of course start it after this but figured I mention it since this has not happened before. Before it would just start MMF.
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#104742 - 08/18/08 08:49 AM Re: MMF2 Build #248 (BETA 8) [Re: Tiny]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
Need to put in a small request for the next build of MMF2 can you disable objects not compatible with the Build type you have selected.
So if I drop down the build type from windows to Java then when I go to pick an object only the java build objects show.. and vice versa.
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Ross

RAMRAIDERSOFTWARE

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#104769 - 08/18/08 12:18 PM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Bornemix


Registered: 08/06/06
Posts: 353
Loc: Stockholm, Sweden
I second that.
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#104772 - 08/18/08 12:23 PM Re: MMF2 Build #248 (BETA 8) [Re: Bornemix]
Game_Master


Registered: 07/07/07
Posts: 750
Loc: http://mrxgames.weebly.com
I third that.
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#104828 - 08/19/08 05:41 AM Re: MMF2 Build #248 (BETA 8) [Re: Game_Master]
Tiny


Registered: 07/04/06
Posts: 369
Loc: Sweden
Big thanks for fixing the Group event dialog, now being able to scroll and make the dialog bigger!

Build 248 gives an over all feel of smoothness and improved work flow.
Great work guys!
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#104831 - 08/19/08 06:41 AM MMF freeze [Re: Tiny]
Tiny


Registered: 07/04/06
Posts: 369
Loc: Sweden
Fresh install of MMF2dev and build 248.

MMF2 froze completely when I created an event with "Mouse pointer is over an object" while having the system icons (mouse & keyboard, storyboard, timer, etc) in a closed folder. I had to close MMF through Task manager.
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#104833 - 08/19/08 07:04 AM Re: MMF freeze [Re: Tiny]
Novabrain


Registered: 07/01/06
Posts: 2597
Tiny, can you reproduce that? If so, please save the file.

Yves is on vacation right now. He may want to look at it when he gets back.

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#104841 - 08/19/08 08:10 AM Re: MMF freeze [Re: Novabrain]
Tiny


Registered: 07/04/06
Posts: 369
Loc: Sweden
 Originally Posted By: Novabrain
Tiny, can you reproduce that? If so, please save the file.

Yves is on vacation right now. He may want to look at it when he gets back.

Have tried to reproduce but it's not happening again. Have the "issue file" saved though.
I'll post if/when it happens again.
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#104916 - 08/19/08 09:13 PM Re: MMF freeze [Re: Tiny]
Nick


Registered: 06/30/06
Posts: 777
Loc: Staffordshire, UK
In Vista, when you run the application, it creates an entry for it on the Volume Mixer in the Notification area. This entry, however, is created as "Name Not Available". When you close the application, this entry does not disappear, so you end up with a tonne of them, one for each time you test your application.
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#105899 - 08/27/08 07:05 AM Re: MMF freeze [Re: Nick]
MechaBowser


Registered: 06/30/06
Posts: 1235
Loc: Denmark
Would it be possible to implend an advanced search function in MMF2?

So that instead of searching for events on an object only, we could search for specific actions or alterable value actions?
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#107423 - 09/05/08 01:08 AM Re: MMF freeze [Re: MechaBowser]
Renatos


Registered: 06/30/06
Posts: 219
Loc: Los Angeles, CA
That would be absolutely wonderful MechaBowser!!

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#111801 - 10/10/08 06:55 AM Re: MMF2 Build #248 [Re: Yves]
Atom


Registered: 08/30/06
Posts: 296
Hi i just wanted to let you guys know i had a problem installing (sorted now though), basically what i did was install from the cd, then i used the updater when it asked if i wanted to so i said yes, it says it is updating and finishes, then i double click the icon it made on the pc but it says its not found or something, i then go to the program directory and click the exe and it tells me it is not there, so i think ok i probably need to restart, after restarting the exe has gone, so what i did to fix this was use the cd and installed just the basics as the rest seemed to stay, i got the exe back ok and then i used the update available from the clickteam site and it updated fine and now works ok.

So yeah i figured i should let you know, something seems up with the online/instant updater maybe. But all is working ok now it seems

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#112087 - 10/12/08 05:18 AM Re: MMF2 Build #248 [Re: Atom]
MechaBowser


Registered: 06/30/06
Posts: 1235
Loc: Denmark
Okay bug:

When loading an image into a frame, all objects show this new image for a small second even though they're not even on that frame number.
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#112142 - 10/12/08 03:31 PM Re: MMF2 Build #248 [Re: MechaBowser]
MechaBowser


Registered: 06/30/06
Posts: 1235
Loc: Denmark
nevermind, it appears it was my mistake somehow.
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#112186 - 10/13/08 04:50 AM Re: MMF2 Build #248 [Re: MechaBowser]
Locaz00


Registered: 09/18/06
Posts: 109
Loc: Córdoba - Argentina
A nice feature in a next build will be to be able to switch MMF2 to Fullscreen, to gain some extra space to work
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#115885 - 11/08/08 03:38 PM Re: MMF2 Build #248 [Re: Yves]
Gustav


Registered: 07/01/06
Posts: 447
Loc: Weimar, Germany
Please notice this thread: [Bug] Combo Box - Condition : Has Focus

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#116027 - 11/09/08 06:46 PM Re: MMF2 Build #248 [Re: Locaz00]
pinacoladaxb


Registered: 07/23/06
Posts: 666
Loc: Pittsburgh, PA, USA
Originally Posted By: Locaz00
A nice feature in a next build will be to be able to switch MMF2 to Fullscreen, to gain some extra space to work

I think you can already. I have always worked in MMF in full screen mode...
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#116030 - 11/09/08 06:51 PM Re: MMF2 Build #248 [Re: pinacoladaxb]
DarkeSoft


Registered: 07/23/07
Posts: 761
Loc: Hythe,AB
I believe he means full screen and not maximised....

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#121201 - 12/19/08 09:54 PM Re: MMF2 Build #248 [Re: DarkeSoft]
Ran_TH


Registered: 04/14/08
Posts: 132
Loc: Indonesia
Is there already a new update for build 248?
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#122221 - 12/28/08 09:28 PM Re: MMF2 Build #248 (BETA 8) [Re: 00J]
Aloan


Registered: 12/04/08
Posts: 6
Loc: Allston, Massachusetts, USA
I just can't resist the awesome Joy Clickteam has brought to my life, by inventing the "click to make a game idea"! I love all the aspects of their click programs. No one else has come up with programs like them. If I had mucho money, I'd help them so much. Now I can make games just like the old guys did. Only they did it using assembly language (like for Atari 2600 games) which are my nostalgia favorites. Oh mine! Hey Clickteam. I've read a lot of people complaining about your platform engine. Don't worry. I found a secret event that makes the colision perfect when hitting an obstacle horizontally. There's no need to put masks and another active object to make things so complicated and more laborsome. I'd like to know how and where can I tell you about all the exciting things I've discovered using your game creation programs, so you may put it in your tutorials.


Edited by Aloan (12/28/08 09:32 PM)

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#122223 - 12/28/08 09:47 PM Re: MMF2 Build #248 (BETA 8) [Re: Aloan]
Jamie


Registered: 06/30/06
Posts: 2855
Loc: England
Originally Posted By: Aloan
I'd like to know how and where can I tell you about all the exciting things I've discovered using your game creation programs, so you may put it in your tutorials.

Here is a good place!
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#123207 - 01/06/09 02:39 PM Re: MMF2 Build #248 (BETA 8) [Re: Jamie]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
There appears to be a problem with the help file selection in the About tab in the application properties. A "doc" format file won't load but a "txt" format file will load.
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Ross

RAMRAIDERSOFTWARE

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#123288 - 01/07/09 03:53 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Yves


Registered: 06/29/06
Posts: 3670
Correct, the runtime cannot find Wordpad. Fixed in the next build (note: this command launches Wordpad, not the program associated with .doc files, so the doc file must be compatible with Wordpad).

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#123289 - 01/07/09 04:35 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Ran_TH


Registered: 04/14/08
Posts: 132
Loc: Indonesia
*Looking at title* MMF2 Build #248 (BETA 8)? o_o


Edited by Ran_TH (01/07/09 04:35 AM)
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#123363 - 01/07/09 02:01 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
I guess there is no chance of changing that to open with the default application it's associated to then. I can work around it I've opted for PDF as it's less hassle.
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Ross

RAMRAIDERSOFTWARE

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#123397 - 01/07/09 06:47 PM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
_LB


Registered: 06/07/07
Posts: 867
Loc: Richardson, Texas, America.
If one of the object for MMF2 can get the file association, why can't MMF2?
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#123427 - 01/08/09 01:37 AM Re: MMF2 Build #248 (BETA 8) [Re: _LB]
Yves


Registered: 06/29/06
Posts: 3670
For .doc files, the Help feature of MMF2 applications runs Wordpad because it's installed on all the machines. For .txt files it runs Notepad. For other types of file it gets the program associated with the extension. If you want to run the program associated with .doc files you have to implement your own Help command and use the Open URL action of the Vitalize! object to open it.

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#123448 - 01/08/09 03:43 AM Re: MMF2 Build #248 [Re: Yves]
Dynasoft


Registered: 06/30/06
Posts: 1279
Loc: Newcastle
More machines are going to have a .doc association than have wordpad (thought admittedly 99.9% do have wordpad).
Though I wouldn't use a .doc for a help file anyway, so it doesn't matter to me.


Edited by Dynasoft (01/08/09 03:44 AM)

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