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#99256 - 07/10/08 01:53 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
You cant control the postion of the hot spot within an object?
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#99288 - 07/10/08 05:52 PM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
KingToast


Registered: 08/03/06
Posts: 99
Loc: Oklahoma
Sorry for coming across as harsh. I was (and still am) really frustrated with these animations my friend sent me (He is UBER new to MMF 1 and set had the hot spot in a rather bizarre location because he would resize and change frame size and stuff.)
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#99311 - 07/10/08 10:03 PM Re: MMF2 Build #248 (BETA 8) [Re: KingToast]
Kimera


Registered: 02/19/07
Posts: 238
Loc: Houston, TX
I understand KingToast. There are times when I want to pull my hair out while working on a project. Your frustration is something all developers feel at some point in any project. Try to keep in mind that these guys are here to help and I can tell you that you will get more support from the people here than you will get from any other company with a product that is half as good and the last thing, I would think, you want to do is piss off people that have the answer you may never know they just are not giving it to you since you were harsh with them in another post. I know it shows I have registred with the forum in 07 but I have been around since the first version and your dealing with one of the best products on the market for it's intended purpose and you pay nothing to get the support you get.

Just a thought,
K
_________________________
What can MMF do?!
Just look...
http://www.iwarecd.com

I got the first version from a discount bin in a store over 10 years ago for less than $20, I have had every version since! Thanks Clickteam!

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#99491 - 07/12/08 05:10 AM Re: MMF2 Build #248 (BETA 8) [Re: Kimera]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
When you have a sub-app from the same application but of a different frame, and you run the frame (not application), the sub-app is not run. R247
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#99496 - 07/12/08 05:41 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
Yves


Registered: 06/29/06
Posts: 3670
Yes, this is normal. When you run a frame, only that frame is built. In a future version will probably add a new "Run frame as application" command.

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#99499 - 07/12/08 06:04 AM Re: MMF2 Build #248 (BETA 8) [Re: Yves]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
Oh.

Also, in R247, sorting objects in the workspace toolbar does not work well:

1. Place 3+ objects on the frame. Now move the first object you created (the first on the list of the workspace toolbar) down by one. Instead of moving between the 2nd & 3rd objects, it goes to the bottom of the list.

2. Make a folder, and drag at least 3 objects into it. Move the first object in the folder down by one, to put it between the 2nd & 3rd objects. It will move out of the folder to the bottom of the list.
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Dwidge

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#99533 - 07/12/08 10:35 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
Dwidge


Registered: 10/06/06
Posts: 19
Loc: South Africa
The Alpha Channel Object does not work with ink effects set at runtime. R247
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Dwidge

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#99534 - 07/12/08 10:48 AM Re: MMF2 Build #248 (BETA 8) [Re: Dwidge]
dragonguy


Registered: 04/03/08
Posts: 1825
Loc: england
You can't have semi-transparency and ink efffects, I just don't see how that's possible.
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#99538 - 07/12/08 11:07 AM Re: MMF2 Build #248 (BETA 8) [Re: dragonguy]
Werbad


Registered: 10/11/06
Posts: 845
Loc: Sweden
Well, obviously. Semi-transparency is also an ink-effect.
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www.phizix.tk

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#99541 - 07/12/08 11:14 AM Re: MMF2 Build #248 (BETA 8) [Re: Werbad]
dragonguy


Registered: 04/03/08
Posts: 1825
Loc: england
And you can't have more than one ink effect at a time, which is why alpha channels don't work with ink effects.
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I'm the Orignal Dragonguy!
Maltar Draco

I like Games!

Liji isn't good with pets

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