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#112142 - 10/12/08 03:31 PM Re: MMF2 Build #248 [Re: MechaBowser]
MechaBowser


Registered: 06/30/06
Posts: 1235
Loc: Denmark
nevermind, it appears it was my mistake somehow.
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I think this is cool

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#112186 - 10/13/08 04:50 AM Re: MMF2 Build #248 [Re: MechaBowser]
Locaz00


Registered: 09/18/06
Posts: 109
Loc: Córdoba - Argentina
A nice feature in a next build will be to be able to switch MMF2 to Fullscreen, to gain some extra space to work
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"Ingeniería en Sistemas" Student. MMORPG FAN!!

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#115885 - 11/08/08 03:38 PM Re: MMF2 Build #248 [Re: Yves]
Gustav


Registered: 07/01/06
Posts: 447
Loc: Weimar, Germany
Please notice this thread: [Bug] Combo Box - Condition : Has Focus

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#116027 - 11/09/08 06:46 PM Re: MMF2 Build #248 [Re: Locaz00]
pinacoladaxb


Registered: 07/23/06
Posts: 666
Loc: Pittsburgh, PA, USA
Originally Posted By: Locaz00
A nice feature in a next build will be to be able to switch MMF2 to Fullscreen, to gain some extra space to work

I think you can already. I have always worked in MMF in full screen mode...
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#116030 - 11/09/08 06:51 PM Re: MMF2 Build #248 [Re: pinacoladaxb]
DarkeSoft


Registered: 07/23/07
Posts: 761
Loc: Hythe,AB
I believe he means full screen and not maximised....

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#121201 - 12/19/08 09:54 PM Re: MMF2 Build #248 [Re: DarkeSoft]
Ran_TH


Registered: 04/14/08
Posts: 132
Loc: Indonesia
Is there already a new update for build 248?
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#122221 - 12/28/08 09:28 PM Re: MMF2 Build #248 (BETA 8) [Re: 00J]
Aloan


Registered: 12/04/08
Posts: 6
Loc: Allston, Massachusetts, USA
I just can't resist the awesome Joy Clickteam has brought to my life, by inventing the "click to make a game idea"! I love all the aspects of their click programs. No one else has come up with programs like them. If I had mucho money, I'd help them so much. Now I can make games just like the old guys did. Only they did it using assembly language (like for Atari 2600 games) which are my nostalgia favorites. Oh mine! Hey Clickteam. I've read a lot of people complaining about your platform engine. Don't worry. I found a secret event that makes the colision perfect when hitting an obstacle horizontally. There's no need to put masks and another active object to make things so complicated and more laborsome. I'd like to know how and where can I tell you about all the exciting things I've discovered using your game creation programs, so you may put it in your tutorials.


Edited by Aloan (12/28/08 09:32 PM)

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#122223 - 12/28/08 09:47 PM Re: MMF2 Build #248 (BETA 8) [Re: Aloan]
Jamie


Registered: 06/30/06
Posts: 2855
Loc: England
Originally Posted By: Aloan
I'd like to know how and where can I tell you about all the exciting things I've discovered using your game creation programs, so you may put it in your tutorials.

Here is a good place!
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Jamie McLaughlin
Developer - AquadaSoft

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#123207 - 01/06/09 02:39 PM Re: MMF2 Build #248 (BETA 8) [Re: Jamie]
DJFuego


Registered: 07/01/06
Posts: 736
Loc: UK
There appears to be a problem with the help file selection in the About tab in the application properties. A "doc" format file won't load but a "txt" format file will load.
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Ross

RAMRAIDERSOFTWARE

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#123288 - 01/07/09 03:53 AM Re: MMF2 Build #248 (BETA 8) [Re: DJFuego]
Yves


Registered: 06/29/06
Posts: 3670
Correct, the runtime cannot find Wordpad. Fixed in the next build (note: this command launches Wordpad, not the program associated with .doc files, so the doc file must be compatible with Wordpad).

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