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#127853 - 02/06/09 10:14 PM Viewport object + HWA = ???
Dynamite


Registered: 02/05/07
Posts: 1471
Loc: Sydney, Australia
Hello,

Will the Viewport object ever be supported with HWA?

Thanks!
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#127883 - 02/07/09 07:47 AM Re: Viewport object + HWA = ??? [Re: Dynamite]
Looki


Registered: 08/27/06
Posts: 1031
Loc: Duisburg, Germany
Most likely, once the HWA SDK is out.

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#128554 - 02/12/09 06:56 AM Re: Viewport object + HWA = ??? [Re: Looki]
Sphax


Registered: 06/30/06
Posts: 2694
Loc: Paris, France
With shaders, I supposed... I hope ?
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#128719 - 02/13/09 09:40 AM Re: Viewport object + HWA = ??? [Re: Sphax]
Looki


Registered: 08/27/06
Posts: 1031
Loc: Duisburg, Germany
No way. That would mean that the texture source of shaders would be huge - the whole frame, and that's not even possible (4096x4096 max. on most gpus I think)

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#128724 - 02/13/09 10:00 AM Re: Viewport object + HWA = ??? [Re: Looki]
xyzzy


Registered: 08/08/06
Posts: 805
something like this would probably have to be built into MMF itself, since like the current viewport, you wouldn't be able to view outside the frame unless the frame window was large enough (and like Looki said, it'll probably be too large then)

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#128750 - 02/13/09 01:40 PM Re: Viewport object + HWA = ??? [Re: xyzzy]
MechaBowser


Registered: 06/30/06
Posts: 1298
Loc: Denmark
I've always wanted a camera feature for MMF2. Not like viewport which is slow and has the bugs mentioned above.
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