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#119742 - 12/09/08 08:38 PM Distortion
Fralex


Registered: 09/15/08
Posts: 3
Is there any way to have a transparent object distort/magnify the stuff behind it?

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#119817 - 12/10/08 09:23 AM Re: Distortion [Re: Fralex]
dragonguy


Registered: 04/03/08
Posts: 1992
Loc: england
Not for TGF2 Users but if you buy Multimedia Fusion 2 for 75£-Discount=40£, you can get the Lens Object, the Lens object has lots of uses including Distortion, Magnification, Cloak & Sphere.
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#120037 - 12/11/08 07:26 PM Re: Distortion [Re: dragonguy]
DarkeSoft


Registered: 07/23/07
Posts: 835
Loc: Hythe,AB
Im pretty sure MMF2 isnt 75£ because its $119 USD
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#120092 - 12/12/08 07:47 AM Re: Distortion [Re: DarkeSoft]
dragonguy


Registered: 04/03/08
Posts: 1992
Loc: england
But thats unfair, why is it cheaper for the better country?

Last time I checked it was 10£=16€=20$.
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I'm the Orignal Dragonguy!

Email or PM me, all game related ideas & job seekers welcome, terms & conditions may or may not apply.

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#120216 - 12/12/08 06:09 PM Re: Distortion [Re: dragonguy]
Bugsey


Registered: 01/14/08
Posts: 41
Sience were on the topic of distortion, how can you make the screen blurr out (as it does in many SNES games) as a transition?

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#120401 - 12/14/08 08:41 AM Re: Distortion [Re: Bugsey]
Peer3000


Registered: 10/12/06
Posts: 14
The closest you'll get is to use the actual transitions in GF2.

* Go to the storyboard editor.
* Right click on the level, you'd like to apply the transition to.
* Choose Properties
* In properties, choose your transition under Settings->Transitions.

There's a couple of the transitions, which's almost as the one you describe:
- Zoom 2 (zoom out)
- Mosiak (As known from e.g. Wolfenstein)
- Cell (As known from e.g. Indiana Jones - Last Crusade)

Hopefully, this will help you..

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#128744 - 02/13/09 12:41 PM Re: Distortion [Re: dragonguy]
SuperKirby64


Registered: 11/12/08
Posts: 31
Loc: Michigan!!!
Hey, now. No country is better than another. Except Ireland.

Anyhoo, this "lens object" thing is really something I would like to see in TGF2.
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