I don't think that will work in the long run. The problem I am running into now is that I have an object referring to a variable of another object. The second object (the one referred to) isn't getting picked. I really need to find a way to make sure both objects (in this case, the drop shadow and enemy) are selected when the jump is activated (ie, when the JumpTimer variable is set).
I will eventually need a code solution for making each enemy follow a set of routines. The use of spacebar and a random number was to see if I could get a simple command working to make one of the enemies jump. Ideally, I will want to make some way for the instances to each be able to independantly run a core set of routines (follow, attack, idle, etc) without crossing each other's wires up.
Does that make sense or am I overthinking this?
[Edit]: I tried the select object at random and it still doesn't work.
Edited by mobichan (Yesterday at 11:45 AM)