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#124904 - 01/17/09 10:43 PM Some quick questions on limits.
RobertRule


Registered: 07/02/08
Posts: 43
Hi,

How many flags per object are allowed?

What is the limit on number of paragraphs on the string object?

Do alterable values have a maximum and minimum number?

Thanks in advance.

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#124908 - Yesterday at 12:40 AM Re: Some quick questions on limits. [Re: RobertRule]
nivram


Registered: 07/11/06
Posts: 420
Loc: Bandon, OR
1. Flags: 0-31
3. Alterable Values: 26. I have never reached a limit on maximum number for an alterable value. Minimum - default is 0.
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MMF2 Examples and games (open source).
http://www.castles-of-britain.com/mmf2.htm

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#124909 - Yesterday at 01:42 AM Re: Some quick questions on limits. [Re: nivram]
xyzzy


Registered: 08/08/06
Posts: 772
AV's can go from around the +/- 2,000,000,000 range as integers; too much higher or lower and they are converted to floats and can represent larger numbers (but you lose precision)

i don't know where the exact cutoff between min/max int is before it's converted to a float; i figured it would be -2147483648 and 2147483647 but those seem to be converted to floats as well

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#124946 - Yesterday at 11:18 AM Re: Some quick questions on limits. [Re: xyzzy]
Angelfox


Registered: 01/16/09
Posts: 43
Loc: Usa
how do u set flags up
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#124965 - Yesterday at 12:13 PM Re: Some quick questions on limits. [Re: Angelfox]
nivram


Registered: 07/11/06
Posts: 420
Loc: Bandon, OR
Angelfox. I answered this question on your previous question.
_________________________
A decision making process is binary.

MMF2 Examples and games (open source).
http://www.castles-of-britain.com/mmf2.htm

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#124969 - Yesterday at 12:22 PM Re: Some quick questions on limits. [Re: nivram]
Angelfox


Registered: 01/16/09
Posts: 43
Loc: Usa
yea i was coping and pasting info to help him but it got that

woops
_________________________
Angelfox and Whitefox own firefox

A boat is stranded at sea and you are the only person on board are you(A)Helpless(B)Sucidal(C)Crazy(D)Praying to Chuck Norris

Need Rpg help? Message me for help

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#125085 - Yesterday at 10:30 PM Re: Some quick questions on limits. [Re: Angelfox]
RobertRule


Registered: 07/02/08
Posts: 43
Thanks guys, useful info. Any idea on the paragraph limit? If there is one, and it's under 1000, I'm going to have some problems later on in my project.

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#125104 - Today at 05:52 AM Re: Some quick questions on limits. [Re: xyzzy]
Dynasoft


Registered: 06/30/06
Posts: 1279
Loc: Newcastle
Originally Posted By: xyzzy
i don't know where the exact cutoff between min/max int is before it's converted to a float; i figured it would be -2147483648 and 2147483647 but those seem to be converted to floats as well

I think it's 1 inside those.

Floating point numbers (floats) can represent both small fractions and very big numbers, but not at the same time. If your number is above the ~2,000,000,000 limit of an integer, so that MMF represents it as a float, you're not going to reliably be able to add "1" to it because there won't be the precision available to do it.
Though I know most of MMF can handle double-precision numbers now, which have 48 bits of precision instead of 23, so you'd probably have to go over 281,474,976,710,656 before you couldn't add just "1" any more.

EDIT: No idea about the limit on paragraphs if there is one, sorry.


Edited by Dynasoft (Today at 05:54 AM)

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#125117 - Today at 09:43 AM Re: Some quick questions on limits. [Re: Dynasoft]
DavidN


Registered: 06/30/06
Posts: 2158
Loc: Boston, MA, USA
I'm fairly sure the paragraph limit isn't under 1000 (I remember making one game ages ago that had a string with at least upwards of 700)... however, if you're finding yourself needing over 1000 paragraphs you might want to look into storing them somewhere more convenient like in an external file.

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