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#124726 - 01/17/09 11:26 AM Vertical Moving Platform Problem
Raylax


Registered: 11/29/07
Posts: 382


Attachments
Vert platform.mfa (17 downloads)

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#124748 - 01/17/09 12:34 PM Re: Vertical Moving Platform Problem [Re: Raylax]
_LB


Registered: 06/07/07
Posts: 887
Loc: Richardson, Texas, America.
Well I would first determin if the player position is greater than the bottom of the platform, meaning he is below it, or above the top of the platform, meaning he is above it. Also you should detect if the player is to one of the sides of the platform. If you get that going you'll be some steps closer to perfercting it, but as for the jutting up and down I'm not sure yet, the PMO in my experiance has never been good with moving obsticles or un natural shapes... hmmmmmmm...
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#124750 - 01/17/09 12:43 PM Re: Vertical Moving Platform Problem [Re: _LB]
Johnny


Registered: 06/21/07
Posts: 87

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#124776 - 01/17/09 02:39 PM Re: Vertical Moving Platform Problem [Re: Johnny]
Raylax


Registered: 11/29/07
Posts: 382
Originally Posted By: Johnny
look this !!!!


http://www.savefile.com/files/1970211


Just making the character follow the platform with offsetting like that doesn't really help, but thanks for the effort.
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#124955 - 01/18/09 11:40 AM Re: Vertical Moving Platform Problem [Re: Raylax]
fodo


Registered: 07/09/06
Posts: 17
Hey Raylax,

I took the liberty to make a more general example out of your application and post it.

The example could easily be changed to use the movement system that your application uses (and then you would not need the extra mover objects either).

Here's the link:

Click!

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